His camp skills are among the best in the game. This combination of stress heals and decent movement skills makes him extremely useful in the Darkest Dungeon itself. Between those and Inspiring Cry, he can completely deal with the party's stress almost as well as a Jester, and doesn't have the disadvantage of being useless in battle. Holy Lance means that he can fit well into shuffle parties-something like Ves/GR/Crus/HWM is pretty decent using Lunge/PBS/Shadow Fade/Holy Lance, whereas a Leper would be terrible here. He's not great in positions 3-4, sure, but unlike the Leper, he can actually do SOMETHING in those positions-in fact, two of his better skills are available in 3/4 (Inspiring/Holy Lance). Honestly, I feel the Leper is a poor imitation of the Crusader.Ĭrusader does less damage, but has better ACC and CRIT, better camp skills, a more useful skillset, better resistances, more dodge, and the Crusader actually can work with other party members effectively. I bring the Crusader to the Ruins to fight the Unholy a lot and he rarely clears 20-something damage, EVEN with damage trinkets.Īm I playing him wrong? Other than his camp skills, he seems like garbage IMO. Sure, the Leper has limited positioning and range, but his damage is sick. Not to mention he can't really attack anyone beyond positions 1-2.įrom my experience, he's just a way worse Leper. He's trash in positions 3-4, the only attack he has is the Holy Lance, which move him forward. I have a Resovle 6 Crusader with all equipment and skills fully upgraded, no glaring negative quirks plus some great posetive ones. Originally posted by Tito ♥♥♥♥, Dickman, Baby!:I might be playing him absolutely wrong but he seems like trash to me. He might not have the active stress removal of the Jester or the Houndmaster but his passive stress negation/stress removal (camping skills & Inspiring Cry) make him a solid choice for any party. Mainly because being on death's door when you get a heart attack is really bad for your health. He has one of the only two or three camping skills in the entire game that will remove Death's Door debuffs from an ally. His camping skills are amazingly useful for stress mitigation (and stress is important at the higher tiers of play). While the Crusader is slightly better in the Ruins he can function equally well elsewhere without feeling ineffective. Some heroes are definitely most effective in certain areas (the Hellion is better in the Weald and the Warrens, for example). He's a solid front rank hero but, like the Leper, you want to keep him in front. It might not remove as much stress as a Jester or Houndmaster but it also includes a tiny heal (helps get people off death's door) and it raises the light level slightly which can help sometimes if things are getting too dangerous and you need to raise the light level a bit. Holy Lance is a really good skill if he gets pushed back. This thread already had two replies hours ago explaining things to you. This is particularly important as it can prevent death by heart attacks. Sometimes you need to raise that torchlight a bit once in awhile.Īdditionally he has one of the only two or three cmaping skills in the entire game that can remove Death's Door debuffs from an ally. While Inspiring Cry isn't as impressive as a Jester or Houndmaster for stress removal it also has a tiny amount of healing (great for getting an ally of death's door in a desparate situation), or mitigating blight/bleed damage slightly, and it also raises the light level slightly which is a great help if you're running low on torches and a run's turning slightly sour. Holy Lance is good as noted previously however Inspiring Cry (combined with some of his camping skills) can make for some pretty serious stress removal. Then it would actually be aueful skill and see some play. Now if only his Bulwark skill still lasted 2 rounds (I don't know why they ever reduced that). He doesn't do too well in the back but then do you know what? The Arbalest doesn't do too well in the front (same goes for purely knife throwing specc'd Graverobbers). The Crusader, like the Leper, really wants to be in ranks 1&2 the whole time. Has good solid damage & health, better all 'round resistances than most other heroes and generally performs well in most dungeons (whereas some other heroes don't do so well in certain areas). In addition to the previous poster's message also look at his resistances.
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